Posts Tagged Linux
Open Source Development Model – linux newbie, linux installation …
Posted by DevBlogr in Development Models on May 3, 2010
existing successful Open Source development model can be analyzed from two aspects, first we take a look at a single software development model re-release version of Linux development model . existing single Open Source software …
Ubuntu development model should be Windows / Mac Reference « GNU/LINUX
Posted by DevBlogr in Development Models on April 19, 2010
Ubuntu development model should be Windows / Mac Reference. 19 Apr, 2010 news. Ubuntu has long been known as the world’s most user-friendly Linux distribution, but Canonical, the secret of success not limited to build a friendly user …
Compiling your source codes using makefiles « Lan Vu's Blog
Compiling your source codes using makefiles. To complile your source code with makefile, we can use make utility which are available in most in Linux/Unix system. If you run
CUDA 3.0 toolkit released « GPUBrasil
On Windows, use the new Parallel Nsight development environment for Visual Studio, with integrated GPU debugging and profiling tools (was code -named “Nexus”). Please see www.nvidia.com/nsight for details
NVIDIA CUDA 3.0 – C language development environment for CUDA …
On Windows, use the new Parallel Nsight development environment for Visual Studio, with integrated GPU debugging and profiling tools (was code -named ”Nexus”).
HD video chip gains Linux development framework support (Linux …
Posted by DevBlogr in Development Frameworks on March 18, 2010
Timesys announced that its LinuxLink development framework for custom embedded Linux devices supports the Texas Instruments (TI) TMS320DM365 DaVinci video processor.
IO profiling of MPI apps | insideHPC.com
It can also be used for digging into the IO profile of applications – even if you don’t have the source code (but with Linux you should always have access to the source).
Open Movie Educator | MetaFilter
More importantly, bad and unusable software dies more readily than the good stuff. It’s time in the market, and skins in the game, that gradually forces usability on commercial software .