Posts Tagged Hlsl
Wojciech Toman's devlog: Debugging HLSL shaders
To make full use of shader debugging capabilities (including debugging HLSL code ) D3DXSHADER_DEBUG flag should be specified during shader compilation. This flag makes compiler insert information about type & symbols, lines numbers etc. …
NVIDIA introduces IDE for CPU+GPU code development | insideHPC.com
The Nexus Debugger is a source code debugger for GPU source code , such as CUDA C, HLSL and DirectCompute. It supports source breakpoints, data breakpoints and direct GPU memory inspection