Posts Tagged Hlsl

Wojciech Toman's devlog: Debugging HLSL shaders

To make full use of shader debugging capabilities (including debugging HLSL code ) D3DXSHADER_DEBUG flag should be specified during shader compilation. This flag makes compiler insert information about type & symbols, lines numbers etc. …

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NVIDIA introduces IDE for CPU+GPU code development | insideHPC.com

The Nexus Debugger is a source code debugger for GPU source code , such as CUDA C, HLSL and DirectCompute. It supports source breakpoints, data breakpoints and direct GPU memory inspection

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